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Eddiegames

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A member registered Jun 11, 2020

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Yeah that makes a lot of sense

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Would it be possible to make a version where what happens is after a battle you get back the same gear you had at the start with full uses, with the gadget being whatever it was during the fight (ie whatever you used up in a fight last), building off Rust rules. And then the floor recycling and blueprint stuff still works the same?
That way the player has a lot more control and strategy compared to this version which is more random, and with more resources to work with than base inventor. I think it'd be a lot of fun

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I had the same feelings with Inventor when playing, this is really cool, thanks for making it! The boss fight blueprints are also so cool lol

I enjoyed it! As a simple fighting game to get a short amount of enjoyment from, I had a good time, I found the combo system of limited and depreciating bounces and height gained on hit to be really fun to lab, and moves generally flowed into each other nicely. It's simplistic, but pretty well polished with good flexibility, it was fun!